Friday, August 16, 2013
Checked the helpful Introduction to Cycles video and it cleared up a lot. Turns out materials make plenty of sense, I was just being confused by the way the older Blender internal renderer has a completely different way of setting up texture maps, and the tutorial I was following was using that for some things and Cycles for others. I've switched to focus on using the Cycles renderer for a more realistic look (and because it seems more sensible to me--I rather like the node editor, actually). The problems with the underlying geometry are getting more and more horrid looking as the materials and lighting improve, but I have to leave that for my next attempt, and finish this one first.