I was fiddling around and upgraded Blender to 2.71, and then, of course, I had to open up my old head-sculpture file to see if it worked. How about that... visible eyebrows. Perhaps some performance improvements have squeezed a few more polygons out of my hardware, or maybe I'm just forgetting how, exactly, it was broken. But anyway, looking back on it a year later it looks... kinda hideous.
Yeesh. I mean, it's OK, I guess, for an initial stab at something, by someone with almost no experience with these tools. But it's nowhere near what I wanted. One of these days I'll take another stab though, maybe at something similar, maybe at something else.
Showing posts with label exercises. Show all posts
Showing posts with label exercises. Show all posts
Sunday, September 07, 2014
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